Moreover, thousands of different online communities and 3D worlds (such as Second Life ) demonstrate that it is possible to have fully virtual interactive spaces that can retain their own culture. The idea of combining these technological capabilities with governance features for a ' digital twin ' of Tuvalu is feasible. There have been previous experiences of governments using services based on their territory and creating virtual analogues of them.
For example, Estonia's e-residency is an online-only form macedonia whatsapp number data 5 million of residency that non-Estonians can obtain to access services such as company registration. Another example. countries are creating virtual embassies on the online platform Second Life . Yet bringing together and digitizing the elements that define an entire nation poses significant technological and social challenges . Tuvalu has only about 12,000 citizens, but getting so many people to interact in real time in an immersive virtual world is a technical challenge.
computing power , and the fact that many users are averse to headsets or suffer from nausea. No one has yet demonstrated that nation-states can be successfully transposed into the virtual world. Even if they could, others argue that the digital world makes nation-states redundant . Tuvalu’s proposal to create its digital twin in the metaverse is a message in a bottle – a desperate response to a tragic situation .