In “Horizon Worlds,” one of the metaverses of the company
Posted: Tue Jan 07, 2025 4:13 am
When we talk about the metaverse, we are talking about parallel universes to the real world where people can interact in real time. This concept is not entirely new, since "World of Warcraft" and "Second Life" also have their roots in the principle of the virtual parallel world. And virtual objects (such as the weapons sold in many video games) have been a reality for at least two decades in the gaming world.
However, while in video games there seems to be an absolutely clear border separating reality croatia number data from fiction, in the metaverse that border is much blurrier with the support of technologies such as virtual reality and augmented reality, explains Torben Platzer in an article for Horizont .
once known as Meta, the user does not take on the skin of any virtual character; he is himself. In addition, his avatar looks astonishingly real because it goes so far as to adopt the user’s gestures and facial expressions. In the metaverse, which is, at first glance, devoid of the 100% playful factor that guides video games , those who parade through it can hold meetings and do business.
The metaverse makes many promises (which it doesn't know if it will be able to keep) and leaves in the background the nightmares that could sprout in its entrails.
The metaverse boom could, according to some, mimic the prosperous beginnings of the network of networks , when the first websites were bought for very little money and then sold for amounts that exponentially multiplied the initial investments. That is why many companies are already catching a real gold rush as far as the metaverse is concerned (and it is not clear that Mark Zuckerberg's happy prophecy will come true).
However, while in video games there seems to be an absolutely clear border separating reality croatia number data from fiction, in the metaverse that border is much blurrier with the support of technologies such as virtual reality and augmented reality, explains Torben Platzer in an article for Horizont .
once known as Meta, the user does not take on the skin of any virtual character; he is himself. In addition, his avatar looks astonishingly real because it goes so far as to adopt the user’s gestures and facial expressions. In the metaverse, which is, at first glance, devoid of the 100% playful factor that guides video games , those who parade through it can hold meetings and do business.
The metaverse makes many promises (which it doesn't know if it will be able to keep) and leaves in the background the nightmares that could sprout in its entrails.
The metaverse boom could, according to some, mimic the prosperous beginnings of the network of networks , when the first websites were bought for very little money and then sold for amounts that exponentially multiplied the initial investments. That is why many companies are already catching a real gold rush as far as the metaverse is concerned (and it is not clear that Mark Zuckerberg's happy prophecy will come true).