The division's president acquiesced to this as well in 2016, saying that "the technical side is probably the easiest part of opening up access to the PlayStation Network."
Likewise, — mandates that all games purchased through the Steam store always run on the store which means taking a cut of all revenues in perpetuity. It also prevents players from taking their achievements, game data, and taiwan mobile database friends lists elsewhere. Despite the high fees, Steam’s lead and lock-in make it nearly impossible for anyone to compete with the platform. In 2019, EA announced that it would start releasing its games through Steam again after eight years of exclusively selling its PC games through its native EA store, which meant that EA would lose 20-25% of the revenue it collected through its own store, meaning that Steam had previously missed out on at least 30% of the PC market. Fortnite, the most popular AAA game in the West, Epic charges developers 3-6 times less in store fees than Steam, and owns users and their achievements completely — and gives away millions of free games to players, with a new free game every week — the Epic Games Store is already losing hundreds of millions of dollars every year, and according to Epic’s own estimates, it is not expected to generate cumulative profits until the late 2020s. Steam, meanwhile, generates billions of dollars in revenue each year, with gross margins estimated to be over 70%.